The player then leads a coup d'état and becomes the next monarch. As ruler the player is presented with numerous choices whether or not to keep the promises made to those who aided in the revolution, which could come at a great expense to the treasury, or betray those promises in order to raise money for the defense of Albion through industrialization and use of natural resources against the rapidly approaching Crawler invasion. The player is then given a limited amount of time to make choices and come up with enough money to fund the defense. The choices made help decide the hero's fate as a good or evil ruler. The player can also utilize the treasury money for personal purposes, or transfer personal money from the player's own supply into the treasury. Keeping and breaking promises has a tangible impact on future gameplay which are permanent.
The player requires 6,500,000 gold in the treasury at the time of the Crawler attack in order to be able to fully fund the defense of the entire kingdom and thus minimize civilian casualties. With no money in the treasury and thus no army to defend Albion, the civilian casualties inflicted by the Crawler's attack amount to 6,500,000. If this happens, the world will be largely absent of civilians upon completion of the main quest. The player is then, as a ruler, presented with two choices: "good" and "evil".
If the player chooses to be a "good" ruler, the treasury will be vastly drained and the only way the player can offset this is by transferring several million gold from their personal funds to the treasury. If the player passes lots of time by sleeping, working and increasing the royal treasure income significantly, people will start to return. If the player was a benevolent leader but lost large sums of civilians, many citizens who return will still praise the player. However, if the player raises money to fund the army through exploitation, then they will be hated regardless of whether the kingdom was saved. It is possible to both raise funds for an army and be a benevolent ruler (in this case the player must donate their personal gold to the treasury until the debt is paid and the amount of 6,500,000 gold is put together), this results in the player monarch being loved by the entire kingdom and no civilian casualties.
If the player chooses to be an "evil" ruler, they are able to escape the bankruptcy caused by fulfilling promises made throughout the game by building factories, logging camps, redirecting sewage instead of shutting down factories, reducing security costs, and so on in order to massively boost the economy and thus be able to fund the defense of Albion. This however would make him/her out to be a tyrannical leader, virtually the same as the tyrannical leader Logan who was previously ousted by the player. The end result would be an overwhelmingly easy defense of Albion and the defeat of the Crawler invasion at minimal cost to civilian lives. However, civilian reception of the player will be severely damaged as a result, even if the goal and purpose behind the player's actions was to save the population through short-term sacrifices.